My third album and my first fully published soundtrack, this is 11 tracks and 52 minutes of solid, wide-range electronica.
The IMPULSE soundtrack started in February 2012 when I responded to a post on Gamedev.net. The game itself was a free-range development deal where composers could contribute tracks as they wanted and I volunteered to contribute 9 tracks. I haven't gotten to work on a spacey-puzzle game like this before and I'm still extremely excited I got to. This meant I could experiment with very different textures, structures and all kinds of fun stuff I could practice where I couldn't before.
This is the first production I've ever done where I had full artistic freedom, could use all my highest quality sets, and make no compromises for sound quality. No excuses this time around, it was time to really step up to the plate and show what I could do.
Here is the soundtrack on Bandcamp:
Here is the soundtrack on Bandcamp:
About the game:
IMPULSE is a spaceshooter/puzzle that developer Deck16 describes as a cross between Super Meat Boy and Lunar Lander and N+ and Asteroids. It is a simple, freeware game where you push a craft toward the end goal while dodging a variety of enemies, obstacles and level designs that resemble mini-golf courses.
This is a game based on the old-school premise of computer gaming - basic design with very flexible results. The goal remains the same, but the levels are incredibly different with various degrees of gravity and either limited or limitless fuel adding to the conflict - nothing is quite the same from level to level and there are many of them to push through. You might be trying to navigating anything from a tunnel to a giant vector maze, or an optical illusion to the labyrinth from Pac-Man, or even a battleship to the game title itself.
A simple premise with extreme variety is the name of the game with IMPULSE and it's free to play with a level editor to make your own.
Trailer Video: http://www.youtube.com/watch?v=7i7RM-xtRw8&feature=player_embedded
Espers, by yours truly, is 8 tracks and one full hour of soundscape based new-age, ambient, world, and electronica music all rolled into a highly complex package of unique, expressive and slightly experimental music. It was started in April of 2009 purely as a need to get something done and go the distance and expanded into an ambient project that literally nearly killed me.
Ambient music that can kill? I should use that in my advertising.
Considering my level of production at the time, and how many times this album tried to stillborn itself, it came out remarkably well thanks to production creativity and genius by Zircon and the piano performance and interpretation skills of Michael Hwang, who performed that 10 minute piano track.
Lots of money!
Actually, just $5.99 for the digital album on cdbaby.com gets you the MP3 album, and $7.99 (plus shipping and handling) for a physical copy on Kunaki (which these pictures are of).
Support this artist so that he may give you even higher quality music in the future, with actual rhythms, chord progressions, and strong melodies. Thank you all for your support and I hope you enjoy!
METEOCRITY VOL. 1 (2011)
Good morning, afternoon or evening, ladies and gentlemen. It is my proud honor to offer, on behalf of Wardriver, this free collection of assorted tunes and tracks I have worked on over the past few years in my bold and delusional pursuits to become a video game composer - re-mixed (not remixed, sadly) and remastered by bLiNd and then as a whole by Daniel Lippert (Usabellchan).
Meteocrity Vol. 1 by 12 Followers/Meteo Xavier is a very sharp contrast to my previous album, ESPERS. Very little ambiance and new age here, this is instead 18 tracks of SNES-PS1 style mid-to-fast tempo, melodically based tracks that were all done on commission or request in previous projects that, for one reason or another, never came to fruition or have yet to be published in any game form.
Why should they sit on my hard drive unused?
While I won't claim this album will blow your balls off or anything like that (it is free after all), I would hope fans of the 16-32bit sampled era of videogame music would find stuff to like here. Most, if not all, of these were done 2-7 years ago and done to strict employer demands (for better or worse), so if you don't like the music, you know what to kiss and where to find it. :)
All tracks except #9 and #18 loop twice and fade out. #18 is a full song and #9 loops four times by accident, but considering what my then-employer asked me to do with it, it seems fitting.
Not sure what else to tell you about it except I hope you enjoy it and I hope you spread it throughout the internet so I can grow and improve as an artist.
Now to give credit where credit is due:
Composition/Arrangement/Mixing: Meteo Xavier
Album Art: Meteo Xavier
Mastering: bLiNd for Tracks 1, 3, 8, 14, 16.
UsabellChan for Album mastering
Posted to Wardriver and assistance in release by: Suzumbachi, Fusion2004 and Ramaniscence from thasauce.net
If I've left anyone out, please contact me and let me know so I can credit properly.
Finally, reposted links for convenience.
* Meteocrity Vol. 1 by 12 Followers/Meteo Xavier
* Facebook Page for these tracks and more!
* Wardriver's Main Page featuring other releases by Bustatunez, JMR, Overcoat and others
* Thasauce.net - Thank you once again guys!